I just finished playing once in a lifetime (again) and got the secret ending. So I was just wondering if there is going to be any crossover between this game and once in a lifetime.
Holy fucking shit this new update is crazy. This has to be the most impressive VN I've played/read. You are crazy talented, caribdis. Can't wait to see 0.3 and beyond!
gotta admit didnt not expect to enjoy the story also i even ended up going back and playing one of your other games once in a lifetime and loved it cant wait to see this one evolve
hi, duuuuuuuuuuuude. Why can't you release projects on Steam? Is 18+ content allowed there, or are 25-30% purchase fees scaring you off? GL duuuuuuuuuuude
can you tell us when the new update will be available. or at lest tell us if it will take a long time or what? i know how hard to make this art but still want to play the new update right now if possible 😂.
First of all, thank you very much for your great work here @Caribdis. Is it also possible to use the saves from 0.1 to 0.2? When I click on load in version 0.2 I only see a screen that says story will be continued in 0.3. If I go back one screen I start the last chapter of 0.1 again 😔
alex memories on her grandma made me cry. It reminds me of my grandmother who died last year. She was the only one who understands me and care about me but now she's gone :<
thanks for making the new update. It's very well written and I like it and love it!! <3
Thank you very much for the story, I look forward to continuing! a very interesting, exciting and well-made game! I hope there will be a Russian version in the sequel, then I'll throw a donat for sure! Thank you very much!
A while back I did a review of Once in a Lifetime. There's a lot to love about OiaL, and my regard for it has grown as I've revisited parts of it. That said, there were also opportunities for improvement, particularly in some technical areas, and so I sat down to try Eternum 0.2 with an eye for how it improves upon the solid baseline that OiaL established.
STORY AND CHARACTERS ★★★★★
Once again, Caribdis demonstrates a superb knack at story-first novel design. The premise of the story draws heavily from influences like Ready Player One, but is already setting up to head in its own direction. It is so rewarding to have the novel focus first and foremost on the story, with the various sexual encounters finding themselves organically in the main plot arc. I'm really enjoying it so far!
The cast of characters is interesting, and we've already seen some solid character development and even some heartwarming backstory exposition. All of the characters so far seem interesting, and each for their own unique reasons. A small but amusing gaggle of supporting characters are already providing lots of comedic moments to keep things lighthearted.
Compared to OiaL, it feels like several characters' "corruption" (as it were) is ramping up at a faster clip, and I'm unsure whether that's anything to be concerned about. It's important that the reader feel vested in the evolution of each character's trust in the main character and (eventually) their willingness to act on their desires and lusts, so that the payoff moments are more rewarding.
GRAPHICS ★★★☆☆
The biggest opportunity for improvement in OiaL is in the graphics, and while Eternum inherits some enhancements by using the updated Honey Select 2 renderer, a lot of the same critique still applies. Much of this can be chalked up to HS2's rendering being based on Unity, which is a rasterization renderer and not a full raytracing/raycasting renderer. Let's take a closer look at some areas that could be improved upon.
(Note: A lot of this feedback comes from my humble place as a Blender hobbyist. It is by no means meant to impugn the author's hard work, nor their workflow, but perhaps may offer ideas to pursue in future projects.)
Depth of Field (DOF)
There is almost no DOF employed in the camera shots. DOF is often a critical means of drawing attention toward the subject in frame, especially when the background has a lot of its own detail and can be distracting. The dystopian backdrop of Ion, while gorgeous, can also make it very difficult to pick out the things that matter in a particular shot. For an example of effective DOF usage, look no further than Square Enix's Life Is Strange, which made heavy use of DOF to artistically draw the player's attention to desired areas of focus throughout the game.
Shadows
Shadows in Eternum are texture-based, and there are places where this really shows, especially in some animated shots. Some shots employed very low-res shadow textures, resulting in blocky artifacts that can break the immersion of the scene. Also, shadows tend to all be very sharp and thus distracting at times; this is a combination of heavy dependence on point lights (versus area lights) and no secondary reflected light sources (which are a hallmark of raycasting renderers but typically not available in rasterization renderers).
Ambient Occlusion
There appears to be little or no ambient occlusion, even screen-space ambient occlusion (SSAO). Ambient occlusion is a subtle but profound factor in giving more depth to the surfaces in a scene, and can go a long way toward ensuring that a scene does not feel too "flat".
Screen-space Reflections
The scenes use screen-space reflections. They are a fast method of generating reflected scenes in water, but are susceptible to a lot of unsightly artifacts. This is especially noticeable when characters are standing in front of a body of water (like a school pool?) — they become outlined in a haze of phantom reflections that should never exist. Full raytracing or raycasting does not suffer this issue; absent that, some scenes could be remedied by rendering the foreground characters separately and compositing them into the final shot (assuming HS2 supports this workflow).
ANIMATIONS ★★★★☆
OiaL's animations were enthusiastic, energetic, and a lot of fun to watch. Eternum is doubling down on the energy with a lot more animations, even beyond just the sexual encounters.
Several key characters are introduced with a camera rotating around the character while panning up from foot to head. It's a great way to bring in a new character with pizazz, and in one instance (where two characters were in the middle of a stand-up shoving contest), it even gave a cool, momentary "bullet-time" vibe to the shot.
The most exciting technique in Eternum, I think, are the sex scene animations in which the camera itself orbits back and forth between two points in the course of the animation loop. These shots add an immense amount of life and interest to the scene, and I have thoroughly enjoyed them. I look forward to many more instances where this technique is employed.
A number of animations have nothing to do with the sex scenes but help bring the main story arc to life; the most dramatic examples (so far) take place toward the very end of 0.2. I anticipate that these additional animations will continue to make the core story a lot more vibrant, compared to what OiaL was able to achieve.
As with OiaL, animations for sex scenes — which naturally involve a lot of surface contact scenarios — suffer from a fair amount of polygon clipping that underscores the simplistic (or nonexistent) physics of the scene. It's a mildly distracting characteristic that can be easily forgiven in light of how lovingly designed the animations are otherwise. For an example of the impact that can be achieved when contact surfaces are given additional attention to detail, consider NLT Media's Treasure of Nadia. The subtle but detailed behavior of lips and vulva are inspiring.
SOUND & MUSIC ★★★★☆
So far, Eternum seems to be leveraging a lot more background music than OiaL, to very good effect. The music tracks that are used have mostly been well picked and really help bring the scene to life. Music has also been used to enhance some comedy moments, also to very good effect. I like how the music landscape in Eternum is shaping up!
Usually, if I had a complaint with the music, it was because the track had lyrics. I find this highly distracting when trying to read the dialogue. Solving this may not require a different musical track; in some cases, some simple post-processing could better incorporate the track into the scene. For example, the music in the cafe could be filtered to sound more like it is being piped into the space from some speaker in a corner. It would give the scene a feeling of physical space while also relegating it to a more appropriate background role. For an example of really well done ambient audio, consider Fallen Snow Studio's Lucid9: Inciting Incident; it does not specifically feature ambient background music (all music is front-and-center but has no lyrics), however its other ambient sounds are incredibly immersive.
(I would be inclined to extend my complaint of lyrics to the use of Snake City's "Run Boy Run", but I cannot help but forgive the distraction given that the sexual encounter in which it was used was arguably the frickin' hottest scene in 0.2, and the music had a lot to do with that — so I give it a pass and even a nod of respect. By the way, apparently the YouTube of that track is getting a lot of love from the Eternum community, and "my shirt is itchy" is on track to become a bona fide meme in the comments section.)
Sounds effects are passable and about equivalent to what we enjoyed in OiaL — no crafty sound design work here, pretty straightforward, but generally the sounds get the point across. The one sound effect I would call out, however, is the "slapping skin" sound that is used in sex scenes; this one misses the mark and ends up sounding more like something is slapping against a wood board. Given that it's a key, repetitive component in the escalation of sexual encounters, I would love to see this one undergo some refinement.
CONCLUSION
So far Eternum is shaping up to be a really fun ride! I enjoyed the content in 0.2 and look forward the upcoming content. Mad props to Caribdis for impressive storytelling finesse and lovingly scripted and animated sexual encounters. This is going to be quite the story!
Gonna reply a bit on half of Caribdis but try heading into the discord server. There's a progress bar on the release and completion of the new v0.3. update, or any other update from Eternum.
There should be a big Discord logo in the description of this game, click on it and it should send you an invite to the server.
If you do join, I suggest checking the announcements chat topic for the progress bar on the update.
just the story im hooked and the bonus of the you know i hope the next part wont take to long cus its amazing keep doing what you do and a big thanks from the netherlands (i didnt know about any cult)
I'm sorry for what I will say now but i want to take it out of my heart. sooo...
maaan this game is fucking amazing!!! what the hill?? it's just needs the king of the dead to rise his hand and wake up the dead.this is awesome!!! and the new hitman girl😂. this!!! isss!! fuckinnnng!! awwwwwesome!! thanks for this art man really thanks. i didn't get excited like this over a game!!
just want to tell you my brother!! i don't know if you have difficult problems in your life but don't worry!! your hand!! will get you over it like what she did with this art! we are your friends. we believe in your talents. you can do whatever you want if you focus on it. that's it. and thank you another time fore this art! I'm looking forward to the next update.
I wasn't planning on creating an account but I had after playing your game. It's incredible and I don't know how to wait for the rest. I'm really sorry I can't give you money.
Your game is amazing! The story, girl, comedy, mysteries all of them i love it. Especially the Case on mystery server that's my favorite scene, l played that on 11pm and you give me real jumpscare.
This game is a MASTERPIECE!!!! I've never played anything like this before. It has the perfect balance of humour, storytelling, character development, romance and some sexy times ( plus some horror elements though I'm not sure if I enjoy those 😅 ). This is literally the perfect erotic vn/game that I never knew existed. After finishing Eternum 0.2 I played your other game OIALT which was also an amazing experience!! In fact I got a little too attached to the characters of OIALT and couldn't stop thinking about them for some weeks after I completed the game.
You clearly have a talent for creating really engaging storylines with very interesting characters and fantastic writting. I'm going to recommend your games to all my like-minded friends and I'll hopefully further support you on patreon in the future. Caribdis you are my favourite visual novel developer right now, please keep doing what you're doing!!!
what can I hide, I went to "once in a lifetime" with only 1 target, the game touched my heart as a full-fledged work with a plot, besides, it's not just an ordinary "sex-chill", but a game filled with sarcasm, jokes and references - besides, English is my non-native language in some places I had to strain my brain pretty hard to understand the meaning, "eternum" is also good, but SUBJECTIVELY judie one love from all your works.
Love this game lol I would watch a anmie of this story if it existed and honestly cant wait for more (Annie is def. my fav.) One question tho next update will I be able to keep my progress on android ? Ps thank you for making this game its amazing. I never really played a game like this and I'm surprised how much the story really pulled me in
Literally have zero complaints and nothing but praise for this. Super excited to see where you take it. Humor? On point. Story? On point. Writing? On point. You just might be the preeminent creator of VN I've come across.
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Just wondering....
I just finished playing once in a lifetime (again) and got the secret ending. So I was just wondering if there is going to be any crossover between this game and once in a lifetime.
There will be quite a few references yeah (but probably not more than that)
Honestly, I don't want to exaggerate but your projects are the best. I look forward to the next update. thank you for existing
Thank you for playing!
Just wanna ask. How do you get like updates or notifications about the game when it updates? Pls answer thx
Check out the progress bar on my Patreon, SS, or Discord!
Holy fucking shit this new update is crazy. This has to be the most impressive VN I've played/read. You are crazy talented, caribdis. Can't wait to see 0.3 and beyond!
Glad to hear that! Thanks!
gotta admit didnt not expect to enjoy the story also i even ended up going back and playing one of your other games once in a lifetime and loved it cant wait to see this one evolve
Thank you!
Who's your fav girl caribdis?
ChangAll of them!sheeesh
hi, duuuuuuuuuuuude.
Why can't you release projects on Steam? Is 18+ content allowed there, or are 25-30% purchase fees scaring you off? GL duuuuuuuuuuude
Copyright issues with the software I use 😔
what program/game do you use to make these girls? others use koikatsu for the more anime style, but this is clearly not koikatsu
HoneySelect2
Is there anal in this and/or Once in a Lifetime?
These look great, just anal is a big fetish of mine, so really only interested in games with that. Otherwise it's just all teasing for me.
Once in a Lifetime had it, so I imagine this will too though it's too early to have gotten far with many of the girls yet. Loved Once in a Lifetime.
There will be, yes
can you tell us when the new update will be available. or at lest tell us if it will take a long time or what? i know how hard to make this art but still want to play the new update right now if possible 😂.
Check his Patreon.
First of all, thank you very much for your great work here @Caribdis. Is it also possible to use the saves from 0.1 to 0.2? When I click on load in version 0.2 I only see a screen that says story will be continued in 0.3. If I go back one screen I start the last chapter of 0.1 again 😔
You should be able to continue, be sure to save before the "thank you for playing" screen
Thanks man, I will try this. Otherwise I'll just enjoy this great game a second time 😊
Hey! I still get the message saying it will continue in 0.2?
alex memories on her grandma made me cry. It reminds me of my grandmother who died last year. She was the only one who understands me and care about me but now she's gone :<
thanks for making the new update. It's very well written and I like it and love it!! <3
kind of understand you friend this game is really something!!
I'm glad the game makes you feel emotions. Thank you <3
One of the best games I've played. Your other game Once In A Lifetime was also amazing. I can't wait to see how the story unfolds!!!
Thank you very much!
Thank you very much for the story, I look forward to continuing! a very interesting, exciting and well-made game! I hope there will be a Russian version in the sequel, then I'll throw a donat for sure! Thank you very much!
Thank you for playing!
(Review is based on Eternum 0.2)
A while back I did a review of Once in a Lifetime. There's a lot to love about OiaL, and my regard for it has grown as I've revisited parts of it. That said, there were also opportunities for improvement, particularly in some technical areas, and so I sat down to try Eternum 0.2 with an eye for how it improves upon the solid baseline that OiaL established.
STORY AND CHARACTERS
★★★★★
Once again, Caribdis demonstrates a superb knack at story-first novel design. The premise of the story draws heavily from influences like Ready Player One, but is already setting up to head in its own direction. It is so rewarding to have the novel focus first and foremost on the story, with the various sexual encounters finding themselves organically in the main plot arc. I'm really enjoying it so far!
The cast of characters is interesting, and we've already seen some solid character development and even some heartwarming backstory exposition. All of the characters so far seem interesting, and each for their own unique reasons. A small but amusing gaggle of supporting characters are already providing lots of comedic moments to keep things lighthearted.
Compared to OiaL, it feels like several characters' "corruption" (as it were) is ramping up at a faster clip, and I'm unsure whether that's anything to be concerned about. It's important that the reader feel vested in the evolution of each character's trust in the main character and (eventually) their willingness to act on their desires and lusts, so that the payoff moments are more rewarding.
GRAPHICS
★★★☆☆
The biggest opportunity for improvement in OiaL is in the graphics, and while Eternum inherits some enhancements by using the updated Honey Select 2 renderer, a lot of the same critique still applies. Much of this can be chalked up to HS2's rendering being based on Unity, which is a rasterization renderer and not a full raytracing/raycasting renderer. Let's take a closer look at some areas that could be improved upon.
(Note: A lot of this feedback comes from my humble place as a Blender hobbyist. It is by no means meant to impugn the author's hard work, nor their workflow, but perhaps may offer ideas to pursue in future projects.)
Depth of Field (DOF)
There is almost no DOF employed in the camera shots. DOF is often a critical means of drawing attention toward the subject in frame, especially when the background has a lot of its own detail and can be distracting. The dystopian backdrop of Ion, while gorgeous, can also make it very difficult to pick out the things that matter in a particular shot. For an example of effective DOF usage, look no further than Square Enix's Life Is Strange, which made heavy use of DOF to artistically draw the player's attention to desired areas of focus throughout the game.
Shadows
Shadows in Eternum are texture-based, and there are places where this really shows, especially in some animated shots. Some shots employed very low-res shadow textures, resulting in blocky artifacts that can break the immersion of the scene. Also, shadows tend to all be very sharp and thus distracting at times; this is a combination of heavy dependence on point lights (versus area lights) and no secondary reflected light sources (which are a hallmark of raycasting renderers but typically not available in rasterization renderers).
Ambient Occlusion
There appears to be little or no ambient occlusion, even screen-space ambient occlusion (SSAO). Ambient occlusion is a subtle but profound factor in giving more depth to the surfaces in a scene, and can go a long way toward ensuring that a scene does not feel too "flat".
Screen-space Reflections
The scenes use screen-space reflections. They are a fast method of generating reflected scenes in water, but are susceptible to a lot of unsightly artifacts. This is especially noticeable when characters are standing in front of a body of water (like a school pool?) — they become outlined in a haze of phantom reflections that should never exist. Full raytracing or raycasting does not suffer this issue; absent that, some scenes could be remedied by rendering the foreground characters separately and compositing them into the final shot (assuming HS2 supports this workflow).
ANIMATIONS
★★★★☆
OiaL's animations were enthusiastic, energetic, and a lot of fun to watch. Eternum is doubling down on the energy with a lot more animations, even beyond just the sexual encounters.
Several key characters are introduced with a camera rotating around the character while panning up from foot to head. It's a great way to bring in a new character with pizazz, and in one instance (where two characters were in the middle of a stand-up shoving contest), it even gave a cool, momentary "bullet-time" vibe to the shot.
The most exciting technique in Eternum, I think, are the sex scene animations in which the camera itself orbits back and forth between two points in the course of the animation loop. These shots add an immense amount of life and interest to the scene, and I have thoroughly enjoyed them. I look forward to many more instances where this technique is employed.
A number of animations have nothing to do with the sex scenes but help bring the main story arc to life; the most dramatic examples (so far) take place toward the very end of 0.2. I anticipate that these additional animations will continue to make the core story a lot more vibrant, compared to what OiaL was able to achieve.
As with OiaL, animations for sex scenes — which naturally involve a lot of surface contact scenarios — suffer from a fair amount of polygon clipping that underscores the simplistic (or nonexistent) physics of the scene. It's a mildly distracting characteristic that can be easily forgiven in light of how lovingly designed the animations are otherwise. For an example of the impact that can be achieved when contact surfaces are given additional attention to detail, consider NLT Media's Treasure of Nadia. The subtle but detailed behavior of lips and vulva are inspiring.
SOUND & MUSIC
★★★★☆
So far, Eternum seems to be leveraging a lot more background music than OiaL, to very good effect. The music tracks that are used have mostly been well picked and really help bring the scene to life. Music has also been used to enhance some comedy moments, also to very good effect. I like how the music landscape in Eternum is shaping up!
Usually, if I had a complaint with the music, it was because the track had lyrics. I find this highly distracting when trying to read the dialogue. Solving this may not require a different musical track; in some cases, some simple post-processing could better incorporate the track into the scene. For example, the music in the cafe could be filtered to sound more like it is being piped into the space from some speaker in a corner. It would give the scene a feeling of physical space while also relegating it to a more appropriate background role. For an example of really well done ambient audio, consider Fallen Snow Studio's Lucid9: Inciting Incident; it does not specifically feature ambient background music (all music is front-and-center but has no lyrics), however its other ambient sounds are incredibly immersive.
(I would be inclined to extend my complaint of lyrics to the use of Snake City's "Run Boy Run", but I cannot help but forgive the distraction given that the sexual encounter in which it was used was arguably the frickin' hottest scene in 0.2, and the music had a lot to do with that — so I give it a pass and even a nod of respect. By the way, apparently the YouTube of that track is getting a lot of love from the Eternum community, and "my shirt is itchy" is on track to become a bona fide meme in the comments section.)
Sounds effects are passable and about equivalent to what we enjoyed in OiaL — no crafty sound design work here, pretty straightforward, but generally the sounds get the point across. The one sound effect I would call out, however, is the "slapping skin" sound that is used in sex scenes; this one misses the mark and ends up sounding more like something is slapping against a wood board. Given that it's a key, repetitive component in the escalation of sexual encounters, I would love to see this one undergo some refinement.
CONCLUSION
So far Eternum is shaping up to be a really fun ride! I enjoyed the content in 0.2 and look forward the upcoming content. Mad props to Caribdis for impressive storytelling finesse and lovingly scripted and animated sexual encounters. This is going to be quite the story!
Thank you for the review, Thors. 🙏 Good points!
This is the first time i play this genre of games, and i honestly enjoyed it. Really good story, cant wait for 0.3
Thanks Xeno
Hey caribdis first of all I loved this game very much it's so good that I can't tell and second can you tell when will v 0.3 will be coming
Gonna reply a bit on half of Caribdis but try heading into the discord server.
There's a progress bar on the release and completion of the new v0.3. update, or any other update from Eternum.
There should be a big Discord logo in the description of this game, click on it and it should send you an invite to the server.
If you do join, I suggest checking the announcements chat topic for the progress bar on the update.
ok thanks buddy
i really fall in love with alex:)
Amazing game keep up the good work, I hope there's another update soon.
Thanks!
Np, it's cool that you reply to like every comment here
this game is amazing
just the story im hooked and the bonus of the you know
i hope the next part wont take to long cus its amazing
keep doing what you do
and a big thanks from the netherlands (i didnt know about any cult)
o and i love that you used the destiny handcannon sunshot
Thank you very much!
Watch out for the demon cult haha
........
I'm sorry for what I will say now but i want to take it out of my heart. sooo...
maaan this game is fucking amazing!!! what the hill?? it's just needs the king of the dead to rise his hand and wake up the dead.this is awesome!!! and the new hitman girl😂. this!!! isss!! fuckinnnng!! awwwwwesome!! thanks for this art man really thanks. i didn't get excited like this over a game!!
just want to tell you my brother!! i don't know if you have difficult problems in your life but don't worry!! your hand!! will get you over it like what she did with this art! we are your friends. we believe in your talents. you can do whatever you want if you focus on it. that's it. and thank you another time fore this art! I'm looking forward to the next update.
Haha thank you Shan!
I'm glad you liked it so much!
I wasn't planning on creating an account but I had after playing your game. It's incredible and I don't know how to wait for the rest. I'm really sorry I can't give you money.
Thank you!
And don't worry about it. Recommending it and leaving a review also helps!
Don't tell me that Mark Zuckerberg also playing this game😂?!
Your game is amazing! The story, girl, comedy, mysteries all of them i love it. Especially the Case on mystery server that's my favorite scene, l played that on 11pm and you give me real jumpscare.
can't wait for your next update!!
Glad to hear that! Thank you!
Does anyone know the name of the song that plays during the Eva scene?
No one knows but me - Torii Wolf
So you are not going to tell? (lol)
Could you guys imagine a real life eternum game holy fuck
that won't be too far along knowing a certain someone...
@caribdis, what do you use to create the graphics? How does it look so good? Is it a 3d software? You paint it manually?
I use HoneySelect2, a 3d program ^^
This game is a MASTERPIECE!!!! I've never played anything like this before. It has the perfect balance of humour, storytelling, character development, romance and some sexy times ( plus some horror elements though I'm not sure if I enjoy those 😅 ). This is literally the perfect erotic vn/game that I never knew existed. After finishing Eternum 0.2 I played your other game OIALT which was also an amazing experience!! In fact I got a little too attached to the characters of OIALT and couldn't stop thinking about them for some weeks after I completed the game.
You clearly have a talent for creating really engaging storylines with very interesting characters and fantastic writting. I'm going to recommend your games to all my like-minded friends and I'll hopefully further support you on patreon in the future. Caribdis you are my favourite visual novel developer right now, please keep doing what you're doing!!!
I will!
Thank you so much for your support and for recommending the game, it helps a lot!
Caribdis you absolute madlad, I thought once in a lifetime is as good as it gets but Jesus christ
Bravo, man, bravo
Can anyone recommend me more of this kinds of games? I can never return to normal visual novels ever again
Thank you very much, Eiden <3
那个左上角爱心里可以看,点开就能看到
You can see them clicking on the heart icon and then on each girl
这款游戏给我的感觉就像《头号玩家》一样,胜利以后都是成为创始人。
我怕翻译软件翻译错误所以我用中文发一下,我想知道0.2最后的结局是主角跟亚历克斯以及诺瓦打开第三把武器
what can I hide, I went to "once in a lifetime" with only 1 target, the game touched my heart as a full-fledged work with a plot, besides, it's not just an ordinary "sex-chill", but a game filled with sarcasm, jokes and references - besides, English is my non-native language in some places I had to strain my brain pretty hard to understand the meaning, "eternum" is also good, but SUBJECTIVELY judie one love from all your works.
damn great works
Thank you, Darah!
I'm from China. I want to know that 0.2 ends with the protagonist opening the third weapon with Alex and Nova
It does, yeah
Bro just want to know when next version of game will release?
No date yet, check out the progress bar regularly
Hey king you dropped this 👑
Hahaha thanks man
Once again another outstanding game my guy! Btw, what is the song that plays during the Annie scene? That shit's honestly a bop
Run boy run - Snake city ^^
Love this game lol I would watch a anmie of this story if it existed and honestly cant wait for more (Annie is def. my fav.) One question tho next update will I be able to keep my progress on android ? Ps thank you for making this game its amazing. I never really played a game like this and I'm surprised how much the story really pulled me in
You should be able to continue your saves, yeah!
Literally have zero complaints and nothing but praise for this. Super excited to see where you take it. Humor? On point. Story? On point. Writing? On point. You just might be the preeminent creator of VN I've come across.
Thank you so much!