I have to say that....i really created an Account Just for saying that ...i started with once in a lifetime and the Game was real fun! But damn.... Eternum is insane !! For real! Its the best Game on the Platform and i cant wait for Part 0.3!!! Please keep us Up to Date ! Btw...do you Guys have an Instagram Account? Or Twitter?
Hey Caribdis, omfg 0.2 was insane I can't wait for 0.3!! Gotta ask tho, being a gamer and D&D player. The PC kinda resembled a monks reflexes in D&D there toward the end of 0.2 and I loved it! Keep up the amazing work
Freaking Bruce Lee reflexes man. When I saw that part I legitimately went O.O I loved it. I've been tryna pan out a dark elf monk in DND 5E and the "deflect missiles" is exactly what happened. So impressed. Seriously though I can't wait. I'm always checking emails for next update. Had me hooked with "once upon a time" absolutely loved it. Still wanna play back thru it for possible different endings and such. Id love to see what 0.3 had coming (or cumming) for us... whichever is more relevant to the overall story.
@Caridbis man, I love your work. Had to go back and replay thru "once in a lifetime" just because. Can't wait for next installment of eternum. Also, 2nd playthrough of OIAL and just caught the eternum reference in storyline between MC and Jodie+Lauren. Was like LOL
Hey Caribdis and fellow degens! Any recommendations for games similar to this one ? Cuz i ran out of stuff to play and looking for something similar while this is being developed.
I'm Commander Shepard, and This Is My Favorite game on the Citadel!
(No really guys, this game just kills it!)
(The dev has another game too, called "Once in the lifetime", i have bought that too. It is complete, so you have a lot of great "scenes" there allready. But this one is even better!) (And "Once in a lifetime" was good, holy hell!!!)
Made an account just to say what an amazing experience, very excited for more! Already really enjoyed Once in a Lifetime, but I can tell Eternum is going to be in a whole other league!
Just one question: Any chance you'll be including characters with more petite physiques? Annie was already pretty nice to see and Nova looks promising, just wanna hear the the thoughts of the man behind it all. I rather wouldn't get blueballed by my favourite cheeto on legs not being what I'm hoping she'll be, so better crush my hopes early ;)
Man, i really really love this game. I don't know what to say, it's just too perfect for me and now i can't wait to play the 0.3 Keep it up guys!! I hope y'all having a good day.
Hi Caribdis, I had played your game for two days and I love it soooo much. Well are you working all alone by yourself or you're doing with someone else? Did you hire any people to help with? If not or yes, the game is impressive! Can't wait till the next update!
I just discover you through Eternum and thank god ! I just created an account on itch.io for this comment and only. I've seen a lot of similar games and I gotta say that Eternum has a phenomenal pontential. Story is incredible. Seems you're pushing it to the next level. Relations with girls are slow (wich is good as a start) and SUPER nicely done. Then I discovered your first game that I absolutely loved and devoured... You are a master at this. hella funny, fluid and nice animations, great story (dope on Eternum)but imo your strongest aptitude is the relationship you create. Once in a life time has been one of my fav game RN. Can't wait for more of Eternum. The only thing I could say is that graphics could have been better on Once in a life time but the game covered it rapidly away and it's fixed on Eternum. Can't wait for more.
Hello, caribdis, I really love your game. I look forward to every update. Once in a life, I played it many times, and then I always wanted to sponsor you, but I don't know why. I'm sorry, I'm from China. Many people like your game here. Is it possible to produce a Chinese version? I hope you can think about it. I like Luna in eternum very much and look forward to more content. Come on, brother. Many people support you! Looking forward to the next update
Hey man, i love your games, they´re so awesome and the music in eternum is so wonderful i would really like to know the Artist and the songname because i lsten to them all day and night when i´m at home.
I just finished playing once in a lifetime (again) and got the secret ending. So I was just wondering if there is going to be any crossover between this game and once in a lifetime.
Holy fucking shit this new update is crazy. This has to be the most impressive VN I've played/read. You are crazy talented, caribdis. Can't wait to see 0.3 and beyond!
gotta admit didnt not expect to enjoy the story also i even ended up going back and playing one of your other games once in a lifetime and loved it cant wait to see this one evolve
hi, duuuuuuuuuuuude. Why can't you release projects on Steam? Is 18+ content allowed there, or are 25-30% purchase fees scaring you off? GL duuuuuuuuuuude
can you tell us when the new update will be available. or at lest tell us if it will take a long time or what? i know how hard to make this art but still want to play the new update right now if possible 😂.
First of all, thank you very much for your great work here @Caribdis. Is it also possible to use the saves from 0.1 to 0.2? When I click on load in version 0.2 I only see a screen that says story will be continued in 0.3. If I go back one screen I start the last chapter of 0.1 again 😔
alex memories on her grandma made me cry. It reminds me of my grandmother who died last year. She was the only one who understands me and care about me but now she's gone :<
thanks for making the new update. It's very well written and I like it and love it!! <3
Thank you very much for the story, I look forward to continuing! a very interesting, exciting and well-made game! I hope there will be a Russian version in the sequel, then I'll throw a donat for sure! Thank you very much!
A while back I did a review of Once in a Lifetime. There's a lot to love about OiaL, and my regard for it has grown as I've revisited parts of it. That said, there were also opportunities for improvement, particularly in some technical areas, and so I sat down to try Eternum 0.2 with an eye for how it improves upon the solid baseline that OiaL established.
STORY AND CHARACTERS ★★★★★
Once again, Caribdis demonstrates a superb knack at story-first novel design. The premise of the story draws heavily from influences like Ready Player One, but is already setting up to head in its own direction. It is so rewarding to have the novel focus first and foremost on the story, with the various sexual encounters finding themselves organically in the main plot arc. I'm really enjoying it so far!
The cast of characters is interesting, and we've already seen some solid character development and even some heartwarming backstory exposition. All of the characters so far seem interesting, and each for their own unique reasons. A small but amusing gaggle of supporting characters are already providing lots of comedic moments to keep things lighthearted.
Compared to OiaL, it feels like several characters' "corruption" (as it were) is ramping up at a faster clip, and I'm unsure whether that's anything to be concerned about. It's important that the reader feel vested in the evolution of each character's trust in the main character and (eventually) their willingness to act on their desires and lusts, so that the payoff moments are more rewarding.
GRAPHICS ★★★☆☆
The biggest opportunity for improvement in OiaL is in the graphics, and while Eternum inherits some enhancements by using the updated Honey Select 2 renderer, a lot of the same critique still applies. Much of this can be chalked up to HS2's rendering being based on Unity, which is a rasterization renderer and not a full raytracing/raycasting renderer. Let's take a closer look at some areas that could be improved upon.
(Note: A lot of this feedback comes from my humble place as a Blender hobbyist. It is by no means meant to impugn the author's hard work, nor their workflow, but perhaps may offer ideas to pursue in future projects.)
Depth of Field (DOF)
There is almost no DOF employed in the camera shots. DOF is often a critical means of drawing attention toward the subject in frame, especially when the background has a lot of its own detail and can be distracting. The dystopian backdrop of Ion, while gorgeous, can also make it very difficult to pick out the things that matter in a particular shot. For an example of effective DOF usage, look no further than Square Enix's Life Is Strange, which made heavy use of DOF to artistically draw the player's attention to desired areas of focus throughout the game.
Shadows
Shadows in Eternum are texture-based, and there are places where this really shows, especially in some animated shots. Some shots employed very low-res shadow textures, resulting in blocky artifacts that can break the immersion of the scene. Also, shadows tend to all be very sharp and thus distracting at times; this is a combination of heavy dependence on point lights (versus area lights) and no secondary reflected light sources (which are a hallmark of raycasting renderers but typically not available in rasterization renderers).
Ambient Occlusion
There appears to be little or no ambient occlusion, even screen-space ambient occlusion (SSAO). Ambient occlusion is a subtle but profound factor in giving more depth to the surfaces in a scene, and can go a long way toward ensuring that a scene does not feel too "flat".
Screen-space Reflections
The scenes use screen-space reflections. They are a fast method of generating reflected scenes in water, but are susceptible to a lot of unsightly artifacts. This is especially noticeable when characters are standing in front of a body of water (like a school pool?) — they become outlined in a haze of phantom reflections that should never exist. Full raytracing or raycasting does not suffer this issue; absent that, some scenes could be remedied by rendering the foreground characters separately and compositing them into the final shot (assuming HS2 supports this workflow).
ANIMATIONS ★★★★☆
OiaL's animations were enthusiastic, energetic, and a lot of fun to watch. Eternum is doubling down on the energy with a lot more animations, even beyond just the sexual encounters.
Several key characters are introduced with a camera rotating around the character while panning up from foot to head. It's a great way to bring in a new character with pizazz, and in one instance (where two characters were in the middle of a stand-up shoving contest), it even gave a cool, momentary "bullet-time" vibe to the shot.
The most exciting technique in Eternum, I think, are the sex scene animations in which the camera itself orbits back and forth between two points in the course of the animation loop. These shots add an immense amount of life and interest to the scene, and I have thoroughly enjoyed them. I look forward to many more instances where this technique is employed.
A number of animations have nothing to do with the sex scenes but help bring the main story arc to life; the most dramatic examples (so far) take place toward the very end of 0.2. I anticipate that these additional animations will continue to make the core story a lot more vibrant, compared to what OiaL was able to achieve.
As with OiaL, animations for sex scenes — which naturally involve a lot of surface contact scenarios — suffer from a fair amount of polygon clipping that underscores the simplistic (or nonexistent) physics of the scene. It's a mildly distracting characteristic that can be easily forgiven in light of how lovingly designed the animations are otherwise. For an example of the impact that can be achieved when contact surfaces are given additional attention to detail, consider NLT Media's Treasure of Nadia. The subtle but detailed behavior of lips and vulva are inspiring.
SOUND & MUSIC ★★★★☆
So far, Eternum seems to be leveraging a lot more background music than OiaL, to very good effect. The music tracks that are used have mostly been well picked and really help bring the scene to life. Music has also been used to enhance some comedy moments, also to very good effect. I like how the music landscape in Eternum is shaping up!
Usually, if I had a complaint with the music, it was because the track had lyrics. I find this highly distracting when trying to read the dialogue. Solving this may not require a different musical track; in some cases, some simple post-processing could better incorporate the track into the scene. For example, the music in the cafe could be filtered to sound more like it is being piped into the space from some speaker in a corner. It would give the scene a feeling of physical space while also relegating it to a more appropriate background role. For an example of really well done ambient audio, consider Fallen Snow Studio's Lucid9: Inciting Incident; it does not specifically feature ambient background music (all music is front-and-center but has no lyrics), however its other ambient sounds are incredibly immersive.
(I would be inclined to extend my complaint of lyrics to the use of Snake City's "Run Boy Run", but I cannot help but forgive the distraction given that the sexual encounter in which it was used was arguably the frickin' hottest scene in 0.2, and the music had a lot to do with that — so I give it a pass and even a nod of respect. By the way, apparently the YouTube of that track is getting a lot of love from the Eternum community, and "my shirt is itchy" is on track to become a bona fide meme in the comments section.)
Sounds effects are passable and about equivalent to what we enjoyed in OiaL — no crafty sound design work here, pretty straightforward, but generally the sounds get the point across. The one sound effect I would call out, however, is the "slapping skin" sound that is used in sex scenes; this one misses the mark and ends up sounding more like something is slapping against a wood board. Given that it's a key, repetitive component in the escalation of sexual encounters, I would love to see this one undergo some refinement.
CONCLUSION
So far Eternum is shaping up to be a really fun ride! I enjoyed the content in 0.2 and look forward the upcoming content. Mad props to Caribdis for impressive storytelling finesse and lovingly scripted and animated sexual encounters. This is going to be quite the story!
Gonna reply a bit on half of Caribdis but try heading into the discord server. There's a progress bar on the release and completion of the new v0.3. update, or any other update from Eternum.
There should be a big Discord logo in the description of this game, click on it and it should send you an invite to the server.
If you do join, I suggest checking the announcements chat topic for the progress bar on the update.
just the story im hooked and the bonus of the you know i hope the next part wont take to long cus its amazing keep doing what you do and a big thanks from the netherlands (i didnt know about any cult)
I'm sorry for what I will say now but i want to take it out of my heart. sooo...
maaan this game is fucking amazing!!! what the hill?? it's just needs the king of the dead to rise his hand and wake up the dead.this is awesome!!! and the new hitman girl😂. this!!! isss!! fuckinnnng!! awwwwwesome!! thanks for this art man really thanks. i didn't get excited like this over a game!!
just want to tell you my brother!! i don't know if you have difficult problems in your life but don't worry!! your hand!! will get you over it like what she did with this art! we are your friends. we believe in your talents. you can do whatever you want if you focus on it. that's it. and thank you another time fore this art! I'm looking forward to the next update.
I wasn't planning on creating an account but I had after playing your game. It's incredible and I don't know how to wait for the rest. I'm really sorry I can't give you money.
Your game is amazing! The story, girl, comedy, mysteries all of them i love it. Especially the Case on mystery server that's my favorite scene, l played that on 11pm and you give me real jumpscare.
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I have to say that....i really created an Account Just for saying that ...i started with once in a lifetime and the Game was real fun! But damn.... Eternum is insane !! For real! Its the best Game on the Platform and i cant wait for Part 0.3!!! Please keep us Up to Date ! Btw...do you Guys have an Instagram Account? Or Twitter?
I Love your Work! Keep on it
Thanks! I'm not very active, but yeah I have a Twitter https://twitter.com/Caribdis_games
Hey Caribdis, omfg 0.2 was insane I can't wait for 0.3!! Gotta ask tho, being a gamer and D&D player. The PC kinda resembled a monks reflexes in D&D there toward the end of 0.2 and I loved it! Keep up the amazing work
Thank you! Glad you liked it
Freaking Bruce Lee reflexes man. When I saw that part I legitimately went O.O I loved it. I've been tryna pan out a dark elf monk in DND 5E and the "deflect missiles" is exactly what happened. So impressed. Seriously though I can't wait. I'm always checking emails for next update. Had me hooked with "once upon a time" absolutely loved it. Still wanna play back thru it for possible different endings and such. Id love to see what 0.3 had coming (or cumming) for us... whichever is more relevant to the overall story.
@Caridbis man, I love your work. Had to go back and replay thru "once in a lifetime" just because. Can't wait for next installment of eternum. Also, 2nd playthrough of OIAL and just caught the eternum reference in storyline between MC and Jodie+Lauren. Was like LOL
Hey Caribdis and fellow degens! Any recommendations for games similar to this one ? Cuz i ran out of stuff to play and looking for something similar while this is being developed.
My first game Once in a Lifetime :P
I'm Commander Shepard, and This Is My Favorite game on the Citadel!
(No really guys, this game just kills it!)
(The dev has another game too, called "Once in the lifetime", i have bought that too. It is complete, so you have a lot of great "scenes" there allready. But this one is even better!) (And "Once in a lifetime" was good, holy hell!!!)
Thank you very much, Navinor!! 💗💗
Just want to say thank you for all the amazing games
Thank you for playing ^^
Made an account just to say what an amazing experience, very excited for more! Already really enjoyed Once in a Lifetime, but I can tell Eternum is going to be in a whole other league!
Just one question: Any chance you'll be including characters with more petite physiques? Annie was already pretty nice to see and Nova looks promising, just wanna hear the the thoughts of the man behind it all. I rather wouldn't get blueballed by my favourite cheeto on legs not being what I'm hoping she'll be, so better crush my hopes early ;)
Yeah Annie and Nova are gonna be the more petite girls
Sir i real like this game and real like all girl,so how can i get the girls' character cards.
They're no available rn
It's like drugs i can't help but think some theories and plot twist sh1t😂
Man, i really really love this game. I don't know what to say, it's just too perfect for me and now i can't wait to play the 0.3 Keep it up guys!! I hope y'all having a good day.
Happy to hear that ^^
Hi Caribdis, I had played your game for two days and I love it soooo much. Well are you working all alone by yourself or you're doing with someone else? Did you hire any people to help with? If not or yes, the game is impressive! Can't wait till the next update!
Only me and my proofreader, yeah ^^
Thank you!
wow all by yourself that's awesome. you're a genius. thanks for the hard work.
Hello Caribdis.
I just discover you through Eternum and thank god ! I just created an account on itch.io for this comment and only. I've seen a lot of similar games and I gotta say that Eternum has a phenomenal pontential. Story is incredible. Seems you're pushing it to the next level. Relations with girls are slow (wich is good as a start) and SUPER nicely done. Then I discovered your first game that I absolutely loved and devoured... You are a master at this. hella funny, fluid and nice animations, great story (dope on Eternum)but imo your strongest aptitude is the relationship you create. Once in a life time has been one of my fav game RN. Can't wait for more of Eternum. The only thing I could say is that graphics could have been better on Once in a life time but the game covered it rapidly away and it's fixed on Eternum. Can't wait for more.
GG
Thank you very much, Fmaster!!
Hello, caribdis, I really love your game. I look forward to every update. Once in a life, I played it many times, and then I always wanted to sponsor you, but I don't know why. I'm sorry, I'm from China. Many people like your game here. Is it possible to produce a Chinese version? I hope you can think about it. I like Luna in eternum very much and look forward to more content. Come on, brother. Many people support you! Looking forward to the next update
Thank you, glad to hear that!
I don't have official translations in mind for now, though, sorry!
i updated the game but it doesnt seem to have updated the content?
Hey man, i love your games, they´re so awesome and the music in eternum is so wonderful i would really like to know the Artist and the songname because i lsten to them all day and night when i´m at home.
https://youtube.com/playlist?list=PLquJNNo7wWsVAxYcDZb4yWQQ4PckEw8cB
Awesome, thank you Caribdis. ^^
Just wondering....
I just finished playing once in a lifetime (again) and got the secret ending. So I was just wondering if there is going to be any crossover between this game and once in a lifetime.
There will be quite a few references yeah (but probably not more than that)
Honestly, I don't want to exaggerate but your projects are the best. I look forward to the next update. thank you for existing
Thank you for playing!
Just wanna ask. How do you get like updates or notifications about the game when it updates? Pls answer thx
Check out the progress bar on my Patreon, SS, or Discord!
Holy fucking shit this new update is crazy. This has to be the most impressive VN I've played/read. You are crazy talented, caribdis. Can't wait to see 0.3 and beyond!
Glad to hear that! Thanks!
gotta admit didnt not expect to enjoy the story also i even ended up going back and playing one of your other games once in a lifetime and loved it cant wait to see this one evolve
Thank you!
Who's your fav girl caribdis?
ChangAll of them!sheeesh
hi, duuuuuuuuuuuude.
Why can't you release projects on Steam? Is 18+ content allowed there, or are 25-30% purchase fees scaring you off? GL duuuuuuuuuuude
Copyright issues with the software I use 😔
what program/game do you use to make these girls? others use koikatsu for the more anime style, but this is clearly not koikatsu
HoneySelect2
Is there anal in this and/or Once in a Lifetime?
These look great, just anal is a big fetish of mine, so really only interested in games with that. Otherwise it's just all teasing for me.
Once in a Lifetime had it, so I imagine this will too though it's too early to have gotten far with many of the girls yet. Loved Once in a Lifetime.
There will be, yes
can you tell us when the new update will be available. or at lest tell us if it will take a long time or what? i know how hard to make this art but still want to play the new update right now if possible 😂.
Check his Patreon.
First of all, thank you very much for your great work here @Caribdis. Is it also possible to use the saves from 0.1 to 0.2? When I click on load in version 0.2 I only see a screen that says story will be continued in 0.3. If I go back one screen I start the last chapter of 0.1 again 😔
You should be able to continue, be sure to save before the "thank you for playing" screen
Thanks man, I will try this. Otherwise I'll just enjoy this great game a second time 😊
Hey! I still get the message saying it will continue in 0.2?
alex memories on her grandma made me cry. It reminds me of my grandmother who died last year. She was the only one who understands me and care about me but now she's gone :<
thanks for making the new update. It's very well written and I like it and love it!! <3
kind of understand you friend this game is really something!!
I'm glad the game makes you feel emotions. Thank you <3
One of the best games I've played. Your other game Once In A Lifetime was also amazing. I can't wait to see how the story unfolds!!!
Thank you very much!
Thank you very much for the story, I look forward to continuing! a very interesting, exciting and well-made game! I hope there will be a Russian version in the sequel, then I'll throw a donat for sure! Thank you very much!
Thank you for playing!
(Review is based on Eternum 0.2)
A while back I did a review of Once in a Lifetime. There's a lot to love about OiaL, and my regard for it has grown as I've revisited parts of it. That said, there were also opportunities for improvement, particularly in some technical areas, and so I sat down to try Eternum 0.2 with an eye for how it improves upon the solid baseline that OiaL established.
STORY AND CHARACTERS
★★★★★
Once again, Caribdis demonstrates a superb knack at story-first novel design. The premise of the story draws heavily from influences like Ready Player One, but is already setting up to head in its own direction. It is so rewarding to have the novel focus first and foremost on the story, with the various sexual encounters finding themselves organically in the main plot arc. I'm really enjoying it so far!
The cast of characters is interesting, and we've already seen some solid character development and even some heartwarming backstory exposition. All of the characters so far seem interesting, and each for their own unique reasons. A small but amusing gaggle of supporting characters are already providing lots of comedic moments to keep things lighthearted.
Compared to OiaL, it feels like several characters' "corruption" (as it were) is ramping up at a faster clip, and I'm unsure whether that's anything to be concerned about. It's important that the reader feel vested in the evolution of each character's trust in the main character and (eventually) their willingness to act on their desires and lusts, so that the payoff moments are more rewarding.
GRAPHICS
★★★☆☆
The biggest opportunity for improvement in OiaL is in the graphics, and while Eternum inherits some enhancements by using the updated Honey Select 2 renderer, a lot of the same critique still applies. Much of this can be chalked up to HS2's rendering being based on Unity, which is a rasterization renderer and not a full raytracing/raycasting renderer. Let's take a closer look at some areas that could be improved upon.
(Note: A lot of this feedback comes from my humble place as a Blender hobbyist. It is by no means meant to impugn the author's hard work, nor their workflow, but perhaps may offer ideas to pursue in future projects.)
Depth of Field (DOF)
There is almost no DOF employed in the camera shots. DOF is often a critical means of drawing attention toward the subject in frame, especially when the background has a lot of its own detail and can be distracting. The dystopian backdrop of Ion, while gorgeous, can also make it very difficult to pick out the things that matter in a particular shot. For an example of effective DOF usage, look no further than Square Enix's Life Is Strange, which made heavy use of DOF to artistically draw the player's attention to desired areas of focus throughout the game.
Shadows
Shadows in Eternum are texture-based, and there are places where this really shows, especially in some animated shots. Some shots employed very low-res shadow textures, resulting in blocky artifacts that can break the immersion of the scene. Also, shadows tend to all be very sharp and thus distracting at times; this is a combination of heavy dependence on point lights (versus area lights) and no secondary reflected light sources (which are a hallmark of raycasting renderers but typically not available in rasterization renderers).
Ambient Occlusion
There appears to be little or no ambient occlusion, even screen-space ambient occlusion (SSAO). Ambient occlusion is a subtle but profound factor in giving more depth to the surfaces in a scene, and can go a long way toward ensuring that a scene does not feel too "flat".
Screen-space Reflections
The scenes use screen-space reflections. They are a fast method of generating reflected scenes in water, but are susceptible to a lot of unsightly artifacts. This is especially noticeable when characters are standing in front of a body of water (like a school pool?) — they become outlined in a haze of phantom reflections that should never exist. Full raytracing or raycasting does not suffer this issue; absent that, some scenes could be remedied by rendering the foreground characters separately and compositing them into the final shot (assuming HS2 supports this workflow).
ANIMATIONS
★★★★☆
OiaL's animations were enthusiastic, energetic, and a lot of fun to watch. Eternum is doubling down on the energy with a lot more animations, even beyond just the sexual encounters.
Several key characters are introduced with a camera rotating around the character while panning up from foot to head. It's a great way to bring in a new character with pizazz, and in one instance (where two characters were in the middle of a stand-up shoving contest), it even gave a cool, momentary "bullet-time" vibe to the shot.
The most exciting technique in Eternum, I think, are the sex scene animations in which the camera itself orbits back and forth between two points in the course of the animation loop. These shots add an immense amount of life and interest to the scene, and I have thoroughly enjoyed them. I look forward to many more instances where this technique is employed.
A number of animations have nothing to do with the sex scenes but help bring the main story arc to life; the most dramatic examples (so far) take place toward the very end of 0.2. I anticipate that these additional animations will continue to make the core story a lot more vibrant, compared to what OiaL was able to achieve.
As with OiaL, animations for sex scenes — which naturally involve a lot of surface contact scenarios — suffer from a fair amount of polygon clipping that underscores the simplistic (or nonexistent) physics of the scene. It's a mildly distracting characteristic that can be easily forgiven in light of how lovingly designed the animations are otherwise. For an example of the impact that can be achieved when contact surfaces are given additional attention to detail, consider NLT Media's Treasure of Nadia. The subtle but detailed behavior of lips and vulva are inspiring.
SOUND & MUSIC
★★★★☆
So far, Eternum seems to be leveraging a lot more background music than OiaL, to very good effect. The music tracks that are used have mostly been well picked and really help bring the scene to life. Music has also been used to enhance some comedy moments, also to very good effect. I like how the music landscape in Eternum is shaping up!
Usually, if I had a complaint with the music, it was because the track had lyrics. I find this highly distracting when trying to read the dialogue. Solving this may not require a different musical track; in some cases, some simple post-processing could better incorporate the track into the scene. For example, the music in the cafe could be filtered to sound more like it is being piped into the space from some speaker in a corner. It would give the scene a feeling of physical space while also relegating it to a more appropriate background role. For an example of really well done ambient audio, consider Fallen Snow Studio's Lucid9: Inciting Incident; it does not specifically feature ambient background music (all music is front-and-center but has no lyrics), however its other ambient sounds are incredibly immersive.
(I would be inclined to extend my complaint of lyrics to the use of Snake City's "Run Boy Run", but I cannot help but forgive the distraction given that the sexual encounter in which it was used was arguably the frickin' hottest scene in 0.2, and the music had a lot to do with that — so I give it a pass and even a nod of respect. By the way, apparently the YouTube of that track is getting a lot of love from the Eternum community, and "my shirt is itchy" is on track to become a bona fide meme in the comments section.)
Sounds effects are passable and about equivalent to what we enjoyed in OiaL — no crafty sound design work here, pretty straightforward, but generally the sounds get the point across. The one sound effect I would call out, however, is the "slapping skin" sound that is used in sex scenes; this one misses the mark and ends up sounding more like something is slapping against a wood board. Given that it's a key, repetitive component in the escalation of sexual encounters, I would love to see this one undergo some refinement.
CONCLUSION
So far Eternum is shaping up to be a really fun ride! I enjoyed the content in 0.2 and look forward the upcoming content. Mad props to Caribdis for impressive storytelling finesse and lovingly scripted and animated sexual encounters. This is going to be quite the story!
Thank you for the review, Thors. 🙏 Good points!
This is the first time i play this genre of games, and i honestly enjoyed it. Really good story, cant wait for 0.3
Thanks Xeno
Hey caribdis first of all I loved this game very much it's so good that I can't tell and second can you tell when will v 0.3 will be coming
Gonna reply a bit on half of Caribdis but try heading into the discord server.
There's a progress bar on the release and completion of the new v0.3. update, or any other update from Eternum.
There should be a big Discord logo in the description of this game, click on it and it should send you an invite to the server.
If you do join, I suggest checking the announcements chat topic for the progress bar on the update.
ok thanks buddy
i really fall in love with alex:)
Amazing game keep up the good work, I hope there's another update soon.
Thanks!
Np, it's cool that you reply to like every comment here
this game is amazing
just the story im hooked and the bonus of the you know
i hope the next part wont take to long cus its amazing
keep doing what you do
and a big thanks from the netherlands (i didnt know about any cult)
o and i love that you used the destiny handcannon sunshot
Thank you very much!
Watch out for the demon cult haha
........
I'm sorry for what I will say now but i want to take it out of my heart. sooo...
maaan this game is fucking amazing!!! what the hill?? it's just needs the king of the dead to rise his hand and wake up the dead.this is awesome!!! and the new hitman girl😂. this!!! isss!! fuckinnnng!! awwwwwesome!! thanks for this art man really thanks. i didn't get excited like this over a game!!
just want to tell you my brother!! i don't know if you have difficult problems in your life but don't worry!! your hand!! will get you over it like what she did with this art! we are your friends. we believe in your talents. you can do whatever you want if you focus on it. that's it. and thank you another time fore this art! I'm looking forward to the next update.
Haha thank you Shan!
I'm glad you liked it so much!
I wasn't planning on creating an account but I had after playing your game. It's incredible and I don't know how to wait for the rest. I'm really sorry I can't give you money.
Thank you!
And don't worry about it. Recommending it and leaving a review also helps!
Don't tell me that Mark Zuckerberg also playing this game😂?!
Your game is amazing! The story, girl, comedy, mysteries all of them i love it. Especially the Case on mystery server that's my favorite scene, l played that on 11pm and you give me real jumpscare.
can't wait for your next update!!
Glad to hear that! Thank you!
Does anyone know the name of the song that plays during the Eva scene?
No one knows but me - Torii Wolf
So you are not going to tell? (lol)